On the other hand, what you get instead are some inconsistent attempts at variety, like a terrible stealth section, as well as a few other isolated insta-fail moments (a couple which turn out to be quicktime events but the unclear UI makes it look like a prompt). But to say that one has been enhanced or expanded over the other is debatable, not least because Infinite has jettisoned the Devil May Cry-inspired combo scoring system, perhaps a sign that Zeng did try to rein in a couple ideas after all. It might be better to call Infinite an enhanced and expanded remake, though the two campaigns aren’t really the same at all and even feature different characters apart from protagonist Shelia Tan who’s had an upgraded character model but still comes off as a dead-eyed Asian Lara Croft. It feels a bit like a re-tread of the previous game yet also completely unrelated, which is weird given how the predecessor is considered as ‘Episode 1’ and ended in a way that you assumed this game would follow on from. A plot that sees a storm creating a mysterious blackhole in the sky feels like something pulled out of Fortnitein the ‘anything goes’ stakes, a way to explain why you’re not only fighting against a heavily armed terrorist militia but also ancient soldiers from another era wielding swords, shields, and bows, which also gives the game a few decent boss fights. That said, Infinite lacks its own cohesive identity, often more like a jumble of ideas thrown against a high-textured wall to see what sticks. Keeping up with the lightning-fast action are visuals that look truly next-gen, with full support of ray-tracing and DLSS, while the environments, largely inspired by real rural provinces in China makes it distinct from the hellscapes of Doomor the browns and greys of a military shooter.īright Memory: Infinite. Indeed, it compresses a ridiculous amount in its fleeting runtime, mixing in melee combat and counters along with its gunplay, as well as an impressive suite of abilities and upgrades. Which isn’t to say that Infinite is any regular FPS. The simple answer is that you get what you pay for. While that’s all fascinating context when looking at Bright Memory: Infinite, those of you picking up a AAA-looking game at the budget price of £7.19 / $9.99 (that’s the price of its predecessor Bright Memory on Steam, whose owners can get Infinite as a free upgrade on PC) would just want to know if it’s too good to be true and if it’s actually any good. Nonetheless, at the core, it’s a fantastic advert for what can be achieved with Unreal, from its Blueprint Visual Scripting system, which means you don’t even have to know how to code, to the abundance of high-fidelity assets in UE Marketplace. Just how much of the game was actually made entirely by Zeng himself is open to debate – certainly elements such as voice acting and music have been outsourced, while it’s also being marketed and published by Playism.
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